Healing Stone icon
Legacy Resource

Healing Stone

Crystal-themed healing tools for survival gameplay.

4,994Spigot downloads
Modrinth downloads
5.0/56 Spigot ratings
2.3Current version
5 Jan 2026Last public update

Full overview

Crystal-themed healing tools for survival gameplay.

Healing Stone adds crystal-themed healing utilities that are easy to understand and easy to reward. It provides a compact magical item loop without requiring a complete spell or class framework.

The project works particularly well as a quest reward, donor-free convenience item or rare survival drop where healing should feel more distinctive than carrying another stack of food.

Best suited toServers looking for a small magical reward system rather than a complete RPG framework.

How it works

Simple magical healing with a recognisable item identity

Players receive or obtain healing stones and use them according to the configured item behaviour. The clear crystal identity makes the items suitable for shops, quests and loot tables.

Because the plugin stays focused on healing, it can be introduced alongside larger RPG systems without competing with their classes, skill trees or combat rules.

  • Easy-to-understand custom healing items
  • Useful as rewards, loot or shop stock
  • Lightweight alternative to a full magic system
  • Distinctive crystal-themed presentation

Administration

Configuration and live-server use

Configuration and administration focus on item access and healing values. As a legacy resource, compatibility should be confirmed on a test server before production deployment.

CompatibilityLegacy resource — check the release page IntegrationsNo required integrations Version2.3

Feature breakdown

Everything included in Healing Stone

Each headline feature is expanded below so visitors can understand the real server use rather than seeing a short tag list.

Healing stone items

Give players a dedicated magical source of health restoration.

Crystal-themed utility

A clear visual identity makes the items easy to recognise in rewards and shops.

Simple player commands

Basic access remains understandable without a complex spell interface.

Lightweight gameplay loop

Adds useful healing without rebuilding combat or progression.

Server reward potential

Fits milestones, quests, voting, shops and event loot.

Straightforward configuration

Healing values and access can be adjusted to the server's balance.

Getting started

Installation and rollout

The platform buttons include downloads, changelogs and the original public resource discussion.

  1. 1

    Test the legacy build on the target server version.

  2. 2

    Review healing values and item access.

  3. 3

    Decide whether stones come from commands, rewards, shops or loot.

  4. 4

    Confirm the items interact correctly with the server's health scaling.

Source architecture

8 Java classes across 3 packages

me.Ghoul.HealingStone (4), ItemManager (2), Utils (2)

Core systems

Metrics, UpdateChecker, BlockLocation, Hs, StructureCheck

Listeners & events

CrystalEvents, BlockEvents

Managers & services

Crystals

Configuration reference

1 bundled YAML file

Top-level sections and defaults are summarised from the supplied resources.

config.yml

  • Plugin_Version — 2.3
  • BlockType — 2 nested settings: Heal, Feed
  • CrystalType — NETHER_STAR
  • Economy — 2 nested settings: Heal, Feed
  • HealingBlock — 1 nested settings: Cooldown
  • Message — 9 nested settings: HealthRestored, HealthFull, HungerRestored, HungerFull, Stone, Crystal, RegenCrystal…

Permissions

12 declared permission nodes

Defaults and descriptions come directly from plugin.yml.

hs.blockplace

Allows Admins To Place Healing Blocks

Default: op

hs.maxhealth

Gives The Player Max Health When The Block Is Clicked (Left Click Block)

Default: op

hs.getstone

No description declared.

Default: op

hs.getcrystal

Gives The User A Healing Crystal+/++/+++

Default: op

hs.crystal.5

Gives The Player The ability To Use +5 Crystals

Default: not specified

hs.crystal.10

Gives The Player The ability To Use +10 Crystal

Default: not specified

hs.crystal.15

Gives The Player The ability To Use +15 Crystal

Default: not specified

hs.place

Place Healing Blocks

Default: op

hs.regen.5

Gives The Player The Ability To Use Crystal

Default: op

hs.regen.10

Gives The Player The Ability To Use Crystal

Default: op

hs.maxhunger

Gives The Player Max Hunger

Default: op

hs.healall

Gives The Player Max Hunger

Default: op

Commands

1 declared command

Aliases, usage and permissions come directly from plugin.yml.

/

/hs

Base Command For Plugin

Usage: /hs · Permission: None declared

Source-verified reference

Checked against HealingStone 2.3

This static reference is built from the supplied plugin.yml, YAML resources and Java source. No browser-generated documentation is used.

Main classme.Ghoul.HealingStone.HsAPI version1.19Java classes8 Hard dependenciesNoneSoft dependenciesVaultLoad beforeNone

Community feedback

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5.0/5 ★★★★★ 6 community ratings
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