Healing stone items
Give players a dedicated magical source of health restoration.
Crystal-themed healing tools for survival gameplay.
Full overview
Healing Stone adds crystal-themed healing utilities that are easy to understand and easy to reward. It provides a compact magical item loop without requiring a complete spell or class framework.
The project works particularly well as a quest reward, donor-free convenience item or rare survival drop where healing should feel more distinctive than carrying another stack of food.
How it works
Players receive or obtain healing stones and use them according to the configured item behaviour. The clear crystal identity makes the items suitable for shops, quests and loot tables.
Because the plugin stays focused on healing, it can be introduced alongside larger RPG systems without competing with their classes, skill trees or combat rules.
Administration
Configuration and administration focus on item access and healing values. As a legacy resource, compatibility should be confirmed on a test server before production deployment.
Feature breakdown
Each headline feature is expanded below so visitors can understand the real server use rather than seeing a short tag list.
Give players a dedicated magical source of health restoration.
A clear visual identity makes the items easy to recognise in rewards and shops.
Basic access remains understandable without a complex spell interface.
Adds useful healing without rebuilding combat or progression.
Fits milestones, quests, voting, shops and event loot.
Healing values and access can be adjusted to the server's balance.
Getting started
The platform buttons include downloads, changelogs and the original public resource discussion.
Test the legacy build on the target server version.
Review healing values and item access.
Decide whether stones come from commands, rewards, shops or loot.
Confirm the items interact correctly with the server's health scaling.
Source architecture
me.Ghoul.HealingStone (4), ItemManager (2), Utils (2)
Metrics, UpdateChecker, BlockLocation, Hs, StructureCheck
CrystalEvents, BlockEvents
Crystals
Configuration reference
Top-level sections and defaults are summarised from the supplied resources.
Permissions
Defaults and descriptions come directly from plugin.yml.
Allows Admins To Place Healing Blocks
Default: op
Gives The Player Max Health When The Block Is Clicked (Left Click Block)
Default: op
No description declared.
Default: op
Gives The User A Healing Crystal+/++/+++
Default: op
Gives The Player The ability To Use +5 Crystals
Default: not specified
Gives The Player The ability To Use +10 Crystal
Default: not specified
Gives The Player The ability To Use +15 Crystal
Default: not specified
Place Healing Blocks
Default: op
Gives The Player The Ability To Use Crystal
Default: op
Gives The Player The Ability To Use Crystal
Default: op
Gives The Player Max Hunger
Default: op
Gives The Player Max Hunger
Default: op
Commands
Aliases, usage and permissions come directly from plugin.yml.
Base Command For Plugin
Usage: /hs · Permission: None declared
Source-verified reference
This static reference is built from the supplied plugin.yml, YAML resources and Java source. No browser-generated documentation is used.
Community feedback
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