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Public Plugin

PixelBlood

Responsive blood trails, pools, bursts and bleeding effects.

pixelblood page views Live plugin page views
12,102Spigot downloads
733Modrinth downloads
4.2/55 Spigot ratings
3.7Current version
20 Jun 2026Last public update

Full overview

Responsive blood trails, pools, bursts and bleeding effects.

PixelBlood adds responsive combat feedback through particles, trails, pools, splashes and optional bleeding damage. It is designed to make hits feel heavier without requiring a resource pack or replacing Minecraft combat.

Effects can be tuned separately for players, bosses, hostile mobs and passive mobs. This lets a server create dramatic boss fights while keeping routine animal or farm interactions restrained.

Best suited toPvE, RPG and survival servers that want stronger combat atmosphere without custom textures.

How it works

Layered effects that respond to real combat events

Damage events create immediate bursts, critical hits can receive stronger presentation and wounded entities can leave temporary trails or pools. Death effects provide a final visual response without permanently changing the world.

Optional bleeding adds a short damage-over-time mechanic with configurable duration, interval and damage. Protection checks and category controls help the feature fit both PvE and PvP environments.

  • No resource pack required
  • Separate control for different entity categories
  • Configurable visual intensity and bleeding mechanics
  • Administration GUI for rapid live-server tuning

Administration

Configuration and live-server use

World restrictions, damage-source cooldowns, effect sizes, particle behaviour and bleeding values are configurable. The project also includes update checking, metrics and protection-aware behaviour for production use.

CompatibilityPaper/Spigot 1.20.x–26.1.x IntegrationsWorldGuard awareness, bStats, Update checker Version3.7

Feature breakdown

Everything included in PixelBlood

Each headline feature is expanded below so visitors can understand the real server use rather than seeing a short tag list.

Damage and critical bursts

Immediate particle responses make ordinary and critical hits visually distinct.

Ground trails and blood pools

Wounded entities can leave temporary environmental traces as they move.

Configurable bleeding effect

Optional damage over time adds a mechanical layer to selected combat.

Mob-category controls

Players, passive mobs, hostile mobs and bosses can use different settings.

Boss and death effects

Major encounters receive stronger visual presentation and finishing effects.

In-game administration GUI

Common visual and gameplay settings can be adjusted without manually editing every value.

Getting started

Installation and rollout

The platform buttons include downloads, changelogs and the original public resource discussion.

  1. 1

    Install the plugin and restart the server.

  2. 2

    Choose which entity categories can produce effects.

  3. 3

    Tune particles, trails, pools and optional bleeding values.

  4. 4

    Test damage in protected areas, PvP zones and boss encounters.

Community feedback

Latest SpigotMC reviews

Live ratings and recent written reviews from the public Spigot resource page.

4.2/5 ★★★★☆ 5 community ratings
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