Activation range control
Set how close a player must be before a spawner works.
Control when and where mob spawners are allowed to work.
Full overview
MythicSpawnerControl provides focused control over the distances used by mob spawners. It allows administrators to balance farms and server performance without replacing the complete vanilla spawner system.
Saved spawner locations make it possible to manage important or intentionally placed spawners rather than applying one blind global rule to every world object.
How it works
Administrators register or manage spawner locations and define the player activation distance and mob spawn radius. The plugin applies those values through lightweight checks during normal operation.
Smaller radii can reduce oversized farm designs, while carefully chosen activation ranges ensure players must remain meaningfully close to production.
Administration
The project is planned as a direct release. Defaults should be tested against normal mob-cap behaviour, stacked spawners and any third-party spawner plugins before public deployment.
Feature breakdown
Each headline feature is expanded below so visitors can understand the real server use rather than seeing a short tag list.
Set how close a player must be before a spawner works.
Restrict how far spawned mobs may appear from the block.
Keep managed spawners available across restarts.
Register and inspect controlled locations from the server.
Focuses specifically on spawner operation rather than scanning all mobs.
Reduces extreme layouts while preserving legitimate survival use.
Getting started
This project is not currently offered as a public platform download; its page documents the system and development status.
The direct-release build is still planned.
Test default activation and spawn radii in a staging world.
Verify compatibility with stacked or custom spawner systems.
Document the final farm rules before public release.
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